![]() ![]() The biggest difference is undead, who get wounded by healing spells and healed by poison spells, which adds an extra element to consider in combat. Each race opens up new dialogue options and has a few, minor racial abilities. ![]() And finally, the main character can now be one of five races (human, lizard, dwarf, elf and undead) instead of just human.There's less of a mix'n match approach than in the original, but having played the game with both a full party and a 2x Lone Wolf party, I can confirm that 2x Lone Wolf is not only viable, but probably stronger than a full party through most of the game, but only once you're familiar with the game mechanics and can build them somewhat correctly. In other words: If you are going for a Lone Wolf character, always get 2x Lone Wolf, and never 1x Lone Wolf and 1x regular, as that would simply weaken the party significantly. "Lone Wolf" now only works when the party consists of one or two members.A few skills, such as "Haste", will increase it, but other than that you'd need either the talents "Lone Wolf" or "Glass Cannon" to increase your action points. There is no stat to increase the amount of action points you have per turn.Other quests can only be properly solved with "Soldier", "Noble" and so on. For example, both "Scholar" and "Mystic" is required to decipher and learn a certain potion recipe, which is the only way to get the most out of a particular quest. Tags enable you to complete quests and dialogues in different ways, and it's highly recommended to have a good combination of tags in your party. Characters now have "tags", most of which are obtained in the start, but a few can be gained over the course of the game.It really does have a significant impact, so it certainly adds replay value. This affects dialogues and events, similar to the origin stories in Dragon Age: Origins. You can select an "Origin" character now, which has a real personality and mission when you start the game.The character creation in Divinity: Original Sin 2 is mostly the same, and you'll recognize most attributes, skills and talents, but there are certain differences: It was quite an interesting mechanic, leading to a lot of possible party setups. There was also an option to pick a "Lone Wolf" talent which increased your overall stats, but lowered the maximum party size by 1 (so 1x Lone Wolf + 2x regular members, or 2x Lone Wolf + 0 regular members). In Divinity: Original Sin, we created two main characters at the start of the game, and could then recruit up to two more during our travels. However, it's something of a stand alone module that I haven't tried, which is why it's not present in the review. Note: The co-op system is still present, and there's a new Dungeon Master system in place as well. For a longer, more detailed answer, we need to take a good look at the actual game. It's actually better in most ways, but it lacks the polish of the original, probably because the scope is greater. The short answer to that question is: Yes, mostly. Replaying Divinity: Original Sin while waiting for the sequel ![]()
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